![]() ![]() This demo can be found in the host_api/gl-430-arb-compute-shader_Particles_SSBO/ folder of the demopack. I tested a demo of GLSL Hacker demopack that mixes several OpenGL 4.3 features: compute shaders and shader storage buffers. The complete list of all OpenGL extensions can be found in THIS ENTRY of the GPU database. ![]() Intel has started the road to OpenGL 4.4 with GL_ARB_texture_stencil8. GL_ARB_explicit_uniform_location (OpenGL 4.3).GL_ARB_robust_buffer_access_behavior (OpenGL 4.3).GL_ARB_clear_buffer_object (OpenGL 4.3).GL_ARB_texture_query_levels (OpenGL 4.3).GL_ARB_fragment_layer_viewport (OpenGL 4.3).Compared to last v3621, 12 extensions have been added: V3652 is an OpenGL 4.3 driver (GL_VERSION = 4.3.0 – Build 10.)exposed 203 OpenGL extensions (GL=184 and WGL=19) for a HD Graphics 4600 GPU under Windows 8 64-bit. So I installed the AMD 13.1 drivers (I have a Sapphire 7970 vapor-x 6GB) but then the openGL header files that come with it are really strange, GL/glATI.h tries to include windows.h, it doesn't define APIENTRY etc. You can download this driver from THIS PAGE. After a little bit of research I figured out that the AMD and Nvidia drivers have support for openGL 4.3. Intel has released a new graphics driver for Windows 7 and Windows 8 that brings OpenGL 4.3 support. ![]()
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